Phantasy Quest 2
Gap-fill exercise
See how much you can remember!
First of all try to play the game without these hints.
Next play again and use these hints and fill in the missing words as you play.
Finally use the hints to write your story.
Make sure you use the past tense and add as much detail and description as possible.
Start like this:
I was sailing with my best friend when we hit a rock and our boat sank. Luckily we managed to swim to the shore. But then suddenly two Amazons appeared. One of them grabbed my friend and took him away. The other hit me and I fell down. Now I have to find a way to rescue my friend.
I saw a beautiful shell near me on the ground and I picked it up. Then I saw a house, so I decided to walk to it to see if I could get help.
Click on everything you can. Take everything you can. Talk to everyone you can. The first time you meet them they may only have few things to say. Do some things and the next time you talk they will have much more to say.
Pick up
near you on the ground Go right and into the house Talk to the old
Leave Go right Go left Go left Talk to
guy Click barrel to get
Go into the Music Shop Talk to guy Give him the
and he will give you a
Leave Go left Go into the inn Talk to the girl Leave Go into the
Shack Talk to the guy Leave Go left Take the
from the scarecrow Go back to the house near the sea where the boy is
Give
to the boy, he will give you a small fish called a
Leave Go right Pick up the
urchin near the pool of water with the
Go back to the house Go up the steps Give the
to the
on the bush Go to the right Go to the right Click the rock Go to the right Use
to hit the
Talk to the man, but he won't let you in yet Go to the inn and talk to the girl about the strange language You can go upstairs now Go into the room and talk to the old
Go back downstairs Go to the fireplace Use the mallet on the
Take
and
Leave Take the road toward the
Use
on the moss (green grass) Go past the scarecrow to where you can see the
Click the
Talk to the blind guy about it Talk about the man in the swamp Go back to the
Ring the
and mention the
guy's name He will let you in Talk to him Give him the
and he will give you
Leave Give the
to the man at the
Shack and talk to him about the
Go to the dock Click on the crab guy Click YES On the other island go to the left Use
on "Mother Minerva" grave and the one next to it Get
Get
on the tree Go north Go into the hole and talk to the person Go back and get in the
back to the other
Use key on the
upstairs in the inn Take the
Leave the inn Use the
on the well Go down the
Get the glass
Go back to other
Give the wise woman the
Answer is the
choice Put the
in the cauldron Go back to the first
and give the
guy the
Take his
Follow him Go back to the lighthouse Go upstairs Use the
on the machine Take the
Go back to the secret entrance Give the ghost the
Go into the opening Go upstairs Use the
on the Amazon guard Use the
urchin on the
Well done! You've rescued your friend.
Who is who?
Woman with the fishing boy =
Blind guy =
Guy in the music shop =
Guy at Crab Shack =
Old lady at the Traveller's Roost Inn =
Guy in the swamp =
The old wise woman =
Check
OK